Mobile Suit Legends the RPG
YOU HAVE REACHED AN EXTINCT FORUM.

BATTLE SYSTEM MECHANICS

View previous topic View next topic Go down

BATTLE SYSTEM MECHANICS

Post by MSL on Wed Feb 01, 2012 3:46 am

Here is the explanation for the battle system. This will be discussed in steps:

I. SETUP PHASE

Before the battle starts, a map will be shown indicating the coordinates of the players. The participants will then have to pick one of those locations as a starting point.

For Example: "A chooses D-1 as starting point." The player will now start at a box that corresponds where D and 1 meet. This will continue until all participants have chosen a starting point.

Participants will then have to post their mobile suit stats.

The Admin will then roll the TURN DICE to see which team starts first.


II. MOVING

Moving depends on your mobile suit's MOVE stat. If you want to transfer to another block, it must be within your mobile suit's move range. For example... you may move to D-3 from D-1 if you can move three or more spaces. After moving, a mobile suit may cast a card to enhance its attack, or attack directly as long as an opponent is within range.

III. ATTACK:

You can attack only once every Player turn. Most likely, your turn ends when you attack.

TIPS
  • Choosing the appropriate attack is essential to your success.

    First off you must choose an attack that can reach your opponent.

    Check the attack's EN cost. Does your suit have enough EN to do the attack.

    Hit %. Some attacks have a higher Hit% than others. Melee attacks for example have higher Hit% compared to ranged weapons.

    USE THE APPROPRIATE DICE for every attack.

    Check the Range: For example, if your opponent is at D2, and you are at D1, you cannot hit him with an attack with "2-3, etc" as range. You must move back one step or whatever distance is required if you want to use a ranged weapon. You may attack from any direction, vertically, horizontally or diagonally, as long as your line of attack is A STRAIGHT LINE.

    Don't forget to include in your post the attack used, include EN consumption, and your target.

    Defending units can not counterattack. They may either block it or take the damage when hit.


.

IV. PHASES
-TURNS are individual actions of players.
-PHASES are the collective action of a group of players

After all players of a certain team have finished attacking or moving, the party leader may declare "PHASE END" which means that the other team may now start to move or attack while the previous team is now on the defensive.

V. DEFENDING
-If you're attacked by an enemy, and the result is a hit or a critical, you may defend if you have a shield or any barrier. These run out, and if it reaches 0 it means your mobile suit's defense is already gone/ destroyed. See your mobile suit for the different types of defense that you may employ. Not that some units don't have defensive abilities at all.

VI. BATTLE CONDITIONS
-A battle may end with the defeat of all members, or a party leader if that is an agreement. It may also end in a draw.

Instances of Draws
-There is an equal number of remaining players on both sides
-All players have run out of EN
-Opposing sides have agreed to stop the battle
-A battle was interrupted by an outside force (power failure, stoppage of an NPC character, etc)

VII. TERRAIN (new)
-Some units cannot be deployed in various terrain (Guntanks in aerial battles for example, or a ground type Zaku in space)
-Take advantage of the *Legend* at the bottom of the map. Buildings, hills, and other large structures can offer defense against enemy attacks.
-There are some places on the map where there is an evasion bonus. Units in this strategic locations can never suffer from CRITICAL dice results, if their assailant rolls a CRITICAL, it is completely treated as a miss.

_____I love Mobile Suit Legends_____
-I AM MSL. HERE ME ROAR!-

The Four Horsemen of MSL

BOSSCHIEF...LALIONUS...BRO...ISSHIN
avatar
MSL
MSL Admin
MSL Admin

Male
Number of posts : 1539
Age : 97
Registration date : 2007-09-14

http://gundam-msl.mygoo.org

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum