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Pilot Oriented/Skills

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Pilot Oriented/Skills

Post by MSL on Wed Feb 15, 2012 8:46 pm

Pilot Rank(PR)

One way to give advantages to hardworking players is the Pilot Rank. A higher PR entitles you to quite a few bonuses. For example: (1) You get more skill slots meaning you can have more than 3 skills in combat; (2) Access to mobile suit upgrades and items; (3) Considerable RP bonuses, prestige. (4) Unlocks MS potential.

How to increase your PR?
- Obviously only an moderator or admin can increase your PR. You have to show the mods/admins that your character is deserving for a Rank up. So work hard and full-heartily.

-Keep winning battles. There's no easier way to prove how skilled your character is as a pilot than to beat all your opponent and reach the top. All the Player vs Player battles will be ranked, meaning if you win you have a chance to rank up your PR. But if you lose, there's also a chance that your PR will go down. If your PR goes down, all your bonuses that require your previous PR will be lost. Battles against your own characters won't be regarded as a ranked battle.


PILOT LIFE POINTS (LP)

Your players health points. If it reaches 0, then your character can either die or be given a second chance by an admin. Your LP can go down due to various reasons, taking damage during On Foot missions, getting hit after your Mobile Suit's HP reaches 0, Etc..

Life Points regenerate after every mission and when you enter a safe zone or ship during a battle.

PILOT SKILLS LIST

Offensive Skills
Hot Blood
Effect: Increases the next attack's DMG by 2x effects your next attack only.
Cast: During user's phase
Compatible with: 100% hit
Not Compatible: Spirit, and another Hot Blood
Weakness: Damage is reduced by correspondingly with Wall type skills or other defensive abilities.
Pilot Rank: E
Slot usage: 1

100% Hit
Effect: Ensures a direct hit with the next attack
Cast: During user's phase
Compatible with: Hot Blood
Weakness: Does not affect targets with Flash
Pilot Rank: E
Slot usage: 1

Self Destruct
Effect: Damages surrounding enemies within 3 (3) spaces with the Unit of the user's maximum HP. The user's LP will be depleted and his unit will be destroyed.
Cast: During user's phase and pilot must be inside.
Not compatible with: Hot Blood, Spirit, Crit and 100% Hit
Compatible: Mercy
Ignores: Wall type skills, All types of evade including flash type skills, and but cannot override Mercy.
Pilot Rank: E
Slot usage: 2

Stun
Effect: Adds an additional stun effect to a player's attack. If it hits-Renders any target unable to evade or block or use a skill or ability and counter attack the next attacks until the effects of stun wears off.
Cast: During user's phase
Duration: The effects of stun will wear off when the current phase ends.
Compatible with: Hot Blood, 100% hit or Spirit
Note: Players with iron wall will still be affected by Stun
Pilot Rank: E
Slot usage: 2

Spirit
Effect: Increases the next attack's DMG by 3x
Cast: During user's phase
Compatible with: 100% Hit or Stun
Not Compatible: Hot Blood and another Spirit
Weakness: Damage is reduced by correspondingly with Wall type skills or other defensive abilities.
Pilot Rank: C
Slot usage: 2

Funnel Attack Up
Effect: Increases your next funnels attack power x2 effects your next attack only.
Cast: During user's phase
Compatible with: 100% hit, Hot Blood, Spirit
Not Compatible: Funnel Attack Up
Weakness: Damage is reduced by correspondingly with Wall type skills or other defensive abilities
Pilot Rank: B
Slot usage: 3


Defensive Skills

Flash
Effect: Allows user to evade one attack
Cast: Any time (defending or attacking phase)
Not compatible with: Iron Wall, Flash, Link Flash
Added Effect: Ignore enemy's 100% Hit, Counterattacking possible when flash takes effect.
Pilot Rank: D
Slot usage: 1

Link Flash
Effect: Allows user to evade ALL incoming attacks until his turn comes up again. (Multi-roll attacks will count as one.)
Cast: Any time (defending or attacking phase)
Not compatible with: Iron Wall, Flash or Link Flash
Added Effect: Ignore enemy's 100% Hit, Counterattacking possible when flash takes effect.
Pilot Rank: B
Slot usage: 2

Iron Wall
Effect: Reduces
ALL damage taken by 50% until his turn comes up again.
Cast: During user's phase
Not Compatible: Flash, Iron Wall, Ultimate Wall, or Defense Abilities like Shield Defense, Beam Shield, etc.
Note: Does not stack with Defend. Does not consume Shield or Defend points.
Pilot Rank: E
Slot usage: 1

Ultimate Wall
Effect: Reduces
ALL damage taken by 150% until his turn comes up again.
Not Compatible: Flash, Iron Wall, Ultimate Wall or Defense Abilities like Shield Defense, Beam Shield, etc.
Note: Does not stack with Defend. Does not consume Shield or Defend points.
Pilot Rank: B
Slot usage: 2

Final Wall
Effect: Reduces
ALL damage taken by 300% until his turn comes up again.
Not Compatible: Flash, Iron Wall, Ultimate Wall, Final Wall or Defense Abilities like Shield Defense, Beam Shield, etc.
Note: Does not stack with Defend. Does not consume Shield or Defend points.
Pilot Rank: A
Slot usage: 3



Self-Repair
Effect: Recover 25% of user's Total HP
Pilot Rank: E
Slot usage: 1

Repair
Effect: Recover 25% of target's Total HP
Proximity: Must be 1 space from target ally
Pilot Rank: E
Slot usage: 1


Miscellaneous Skills

Mercy
Effect: When used, it protects your Life Points from taking any damage for the duration of 1 Turn.
Can be combined with: Awake
Pilot Rank: C
Slot usage: 1

Move Plus
Effect: Must be used before it takes effect. When used, it adds 1 to your move range for the rest of the battle or mission.
Can not be combined with: Move Plus
Pilot Rank: E
Slot usage: 1

Looter
Effect: Increases the amount of Omz won in battle.
Pilot Rank: E
Slot usage: 1

Awake
Effect: Automatically replenishes half of your Mobile Suit's HP and EN when it reaches 0 and All your skills will be usable again except for Awake.
Can be combined with: Mercy
Pilot Rank: B
Slot usage: 3

Rage
Effect 1: Allows you to attack three (3) times in one turn.
Effect 2: Disengages other skills that are in effect on the user.
Duration: Effects will last for (1) full turn only.
Contraindication: Cannot be used if the user still has effects of any skill.
Bonus: User becomes immune to Stun
Side Effect: User would have to pay the cost of EN for his three attacks.
Pilot Rank: C
Slot usage: 3


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