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2. Battle Mode Tutorial

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2. Battle Mode Tutorial

Post by B.R.O. on Thu Feb 11, 2010 7:06 pm

Now that you've seen the MAP System's basics, its time to move on to the Battle Mode.

Prior to any battle, you will need to set up your camp. Depending on the situation or storyline, any faction can go first. This is called the Initialization Phase. Here is a sample.


CHROME Phase

PRAWN


RPG Stats:

HP: 7000 / 7000
EN: 50 / 50

Movement: 3 spaces (all terrain)
Evades: 3/3
Blocks: 3/3

Attacks:

1. Punch
DMG: 500
Range: 1 space
Cost: none

2. Beam Axe
DMG: 3000
Range: 1 space
Cost: 10 EN

3. Beam Rifle
DMG: 2500
Range: 4 spaces
Ammo: 5/5

4. Prawn Bazooka
DMG: 3200
Range: 5 spaces
Ammo: 2/2

You don't need to copy or quote everything. A link to the mobile suit's profile is enough, but if you want to display everything, you can. So now we have here a Prawn. Usually, the moderator will set up places where you can spawn your unit. Assuming the mod assigned me to [A-12] on the map, that's where I'm going to start off.

_____I love Mobile Suit Legends_____
"dream. believe. survive"

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Re: 2. Battle Mode Tutorial

Post by B.R.O. on Thu Feb 11, 2010 7:15 pm

BASIC ATTACKING

Assuming we've moved closer to the enemy, and he's within range, we can use one of the Prawn's weapons. Once you've used an AMMO based weapon, you display this so everyone can see. The attack is usually accompanied by an RP post so there's more "flavor " to it.


Example:

"BRO saw that the AEO units were busy engaging the tanks. His Prawn crept up behind an unsuspecting Nimbus. Aiming the sights at the AEO machine's head, the Prawn fired a shot from its mighty beam rifle..."

3. Beam Rifle
DMG: 2500
Range: 4 spaces (Target is Nimbus at A-15)
Ammo: 4/5

The reason why it's 4/5 instead of 5/5 is because you've already used up one shot. If you're using an energy weapon though...

2. Beam Axe
DMG: 3000
Range: 1 space
Cost: 10 EN

Energy Left: 40/50

_____I love Mobile Suit Legends_____
"dream. believe. survive"

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Number of posts : 952
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